using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace RollingRockRumble {
    public class CameraHandler : MonoBehaviour {

        public GameObject objectRock;



        void Update() {
            transform.position = new Vector3(objectRock.transform.position.x,
                                             objectRock.transform.position.y,
                                             objectRock.transform.position.z - 10.0f);
        }
    }
}